Tech Blog 3 - Animation & Loose Coupling

In the previous blog post, I showcased the transition from DOTween to FEEL. Now it was time to implement animations and tie them to the game logic so that nothing really ties them…naniii?Let’s start from the beginning. By implementing FEEL, implementation was abstracted to the Editor, so now I can go to the editor and i...
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Tech Blog 2 - Orchestrating Visual Effects

Another important topic that had to be nailed down is how do we orchestrate “everything visual” that is associated with a specific event in the game?For example, imagine character A attacking character B using card C. On an abstract level, this action can be as simple as:B(hit points) - A(damage)Easy right? Indeed. Now w...
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Tech Blog 1 - Dynamic Content Loading

Dynamic content loading is an important topic for me. I want to be able to release small updates and add content without users needing to reinstall the app. I had this in mind from the very beginning, but little did I know that I had implemented it incorrectly.I approached it using Addressables from the very beginning, b...
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Tech Blog 0 - Introduction

Hey! Time flies; it’s been almost a month since we last posted any updates. We are still figuring out the process and the silver bullet between doing things and sharing things about what we are doing.This will be an attempt to start blog posts with tech direction and simple status updates. Purely software-related topics,...
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"2+ Months of Silence" - Gameplay

Welcome to part IV of us being bad and…okay enough! This time - art,  social powder,  gameplay and the road ahead We're almost done with an artistic prototype. Shortly we should have a basic, rough gameplay with all the key technical stuff figured out.  Let's start with the art. There's been a lot goi...
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"2+ Months of Silence" - Team

Welcome to part III! Have you read the previous two? Have you not?   Let's talk team! Yay TEAM!!! I’ve had an enlightening moment - you can’t get a lot done alone [boom]. Well you can if you try hard right? Right??? Truth is, everything is possible, and every story is different. But one thing we can prob...
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"2+ Months of Silence" - Meetup

Welcome to part II of us being bad and in radio silence for 2 months. This time, buckle up for a wild ride as we dive into the meetup we crashed —  totally unrelated to gaming, mind you. But hey,  when opportunity knocks,  what do we say? “Yes Man” Shoutout to the amazing organizers of Women ...
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"2+ Months of Silence" - Funding

A lot has happened since our last update, which is no surprise since it's been over two months. Balancing work and keeping everyone informed can be tough, especially when it feels like there's not much to share. But when you sit down to write, you realize there's actually quite a bit to talk about. After all, t...
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Introduction

Hi folks! Here we are, shining the first light on the game we've been brewing. Honestly, it's an emotional moment – kind of like taking your kid to kindergarten for the first time. You're nervous, wondering if it's too early, and anxiously waiting to hear all about their first day.We, a small indie games studio based in ...
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